2020 CC Digital Human Contest - Black Arachne - wip06

General / 30 October 2020

Last week, I've been working on the textures. Great that CC3 has also a link to substance painter as well. Also, I'm very happy to try out their substance export settings. Everything is exported in a well organized way.  The setting creates for every texture set it's own folder with proper naming. If you're getting overwhelmed with organizing your stuff, it could be very handy to use. Even if you're not using CC3.

I still feel that I need to go another pass for polishing the textures. Hopefully, I'll have enough time to do that but for now, I have to go through the most challenging part to me, which is the hair -.-

Besides the textures, I've been busy with rigging the skirt in Maya. Since my rigging and weight painting skills are very basic, I admit that it was a total disaster! xD After couple days of wasting time in trying to get a decent result, I found out that you can use the Soft cloth physics in iClone. Honestly, I'm trying it for the first time and made my mind blow how fast I got a nice result. At last, I saw a tutorial where you can import everything to Unreal with already setup shaders. Can't wait to finish everything and try that out as well