Yumi Batgerel
Yumi Batgerel
3D Character Artist
Dronten, Netherlands

About

I’m a 3D Character Artist and Designer with a strong focus on realistic and stylized characters for games and cinematics. My passion lies in creating emotionally resonant, story-driven characters - the kind that feel alive even before animation begins.

With years of experience in both freelance and studio environments, I’ve collaborated with teams around the world, including KeokeN Interactive, Creative Assembly, Reallusion, and NetEase. My background combines digital sculpting, texturing, look development, and real-time optimization - from concept to final render or engine-ready asset.

Technically, I’m fluent in ZBrush, Maya, Substance Painter, Marmoset, but what truly drives me is storytelling through form, gesture, and expression.

Currently based in the Netherlands, I work remotely with clients and studios worldwide - helping bring unique visions to life through digital craftsmanship and creative precision.

Skills

Character ModelingDigital SculptingCharacter DesignCostume Design

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
TopoGun
TopoGun
Keyshot
Keyshot
xNormal
xNormal

Productions

    • Video Game
      Deliver Us The Moon
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      KeokeN Interactive
    • Mobile Game
      Crystalborne - Heroes of Fate
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      Share Creators
    • Mobile Game
      Thrill Rush Theme Park
    • Year
      2018
    • Role
      3D Artist
    • Company
      Team6 Game Studios

Experience

  • Freelance 3D Character Artist at NetEase Games
    October 2024 - December 2024

    Created high-quality, game ready character assets. My work covered the entire production pipeline - from sculpting detailed high-poly models to optimizing, building hairstyles using hair cards, retopology, UV layout, baking, and texturing.

  • Artstation Challenge Host at Artstation
    September 2023 - November 2023

    Reviewed daily challenge submissions, provided constructive feedback, and moderated community content

  • Freelance 3D Character Artist at SpinKick Studios
    March 2023 - May 2023

    Worked on cinematic characters, focusing on fashion and costume design, character detailing, and facial blend shape creation for expressive animation. Collaborated closely with the art and animation teams to ensure visual and technical consistency across all assets.

  • Freelance 3D Character Artist at Creative Assembly
    Remote, GB
    June 2021 - March 2022

    Created high-quality, game ready character assets. My work covered the entire production pipeline - from sculpting detailed high-poly models to optimizing, retopology, UV layout, baking, and texturing.

  • Freelance 3D Groom Artist at Reallusion
    US
    November 2020 - March 2021

    Built hairstyle using haircards

  • 3D Character Artist at Share Creators
    US
    June 2019 - September 2020

    Developed 3D characters and props for use in games and cinematic productions, ensuring consistency with each project’s artistic direction and technical requirements.

    Worked primarily on test projects for major titles such as Diablo, Call of Duty, Anthem, Crystal Born, and others - focusing on sculpting, modeling, and preparing high-quality presentation assets.

    Collaborated with the internal team to explore workflows, meet visual benchmarks, and maintain production standards suitable for AAA pipelines.

  • 3D Artist at Team 6
    Assen
    March 2018 - September 2018

    • Helped on launching Thrill Rush Theme Park - Mobile Game. Mainly worked on modeling, texturing and polishing carts and environment assets. Also, got an opportunity to redesign some of the carts, environment peaces, logo and Icons

    • Worked on modeling 3D props for Furiends - Mobile Game

  • Prop Artist for Para Parachute at Revresh
    January 2016 - February 2016

    Created 3D assets for a parachute simulation

  • Game Art Internship at CSP Media
    Seongnam
    March 2016 - July 2016

    Helped on creating games by using CSP Media's Game Party Unity SDK that allows iOS and Android mobile phones to play together on a Smart TV

    • 2D Cover and card art Illustrations

    • GUI Interface design

    • 2D Character design and animation

Report User